Case 03 · Underground adventure
Gem Mine: Last Breath
Dim lighting, with lanterns provided.

The fictional premise
The last tour of the day at the fictional Cortez Gem Mine takes a turn. A catastrophe leaves your team underground with about an hour of emergency oxygen.
The published design intention
Pressure from the story of being trapped underground with limited oxygen.
The venue’s making account: “How Great Escape Rooms Are Designed” — Sean Ainsley, TVER blog, 22 July 2026.
What to expect
Dim lighting, with lanterns provided.
Multiple rooms and non-linear play let teammates investigate different parts of the game while sharing what they discover.
Before you step inside
- Players
- 3–10
- Time
- 60 minutes
- Difficulty
- 4 of 5
- Age guidance
- 8+ recommended
Difficulty and age guidance are published by the venue. Every game is private.
Ages 8+ are recommended. Doctor Fear is recommended for 12+, but not required. A group in which everyone is 11 or younger needs a participating adult. Players under 18 need a signed waiver. Children 5 and under who cannot take part can accompany the group free; leave a note when booking.
The venue states that all four rooms are ADA accessible. Some wheelchair sizes may need alternative access in Mad Hatter. Call about your specific access needs; a photograph cannot confirm suitability.
Questions about this room →Take this case to the calendar.
Read the public room sheet, then choose a time on the venue’s website. No selection here is a reservation.
View the booking fact sheet →Call (208) 400-3381