
Rooms / Journey to Oz
Journey to Oz
It begins as “a quiet visit to a farmhouse.” Then the tornado.
4–8 players · Difficulty 3 of 5 · 60 minutes · from $33.95 per person
Inside the room
An original, in-house escape room. Your group plays together, with a gamemaster available for hints.
Find what was taken before time runs out.
The story: a tornado carries your group to Oz, where the Wicked Witch of the West has stolen from Dorothy and her friends. Get their things back. “The sands in the hourglass are rapidly trickling away.” The story is fiction; the hour is real.
There are no physical locks in this room, and at 3 of 5 it is the gentlest of the four.
- Players
- 4–8
- Difficulty
- 3 of 5
- Ages
- 8+, kid friendly
- Atmosphere
- Magical, no physical locks
- Layout
- Multiple room experience
- Play
- Non-linear: split up and talk
Price for your group
Per person, for a private game. Bigger groups pay less each. Size your team to see the total.
| Players | Per person |
|---|---|
| 4–5 | $37.95 |
| 6–7 | $35.95 |
| 8 | $33.95 |
Before you step inside
Will we be locked in?
No. The door you enter through stays unlocked. You can step out at any time; the game clock continues.
Can we get a hint?
Choose Experienced for hints only when you ask, or Standard for a nudge when your gamemaster sees you’re stuck.
When should we arrive?
Come 10–15 minutes before your game for the briefing and waivers. Every player under 18 needs a signed waiver.


