Treasure ValleyEscape Rooms · BoiseCall
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An hour together · Underground adventure

Gem Mine: Last Breath

Dim lighting, with lanterns provided.

Gem Mine set with timber walls, coloured lights and the Crew 906 door

Your story starts here.

The fictional premise

The last tour of the day at the fictional Cortez Gem Mine takes a turn. A catastrophe leaves your team underground with about an hour of emergency oxygen.

Who’s coming?

Players
3–10
Time
60 minutes
Difficulty
4 of 5
Age guidance
8+ recommended

Difficulty and age guidance are published by the venue. Every game is private.

The venue’s difficulty rating describes the puzzle challenge; it is not a personal suitability assessment.

Plan with this room →

Before everyone sets off

Ages 8+ are recommended. Doctor Fear is recommended for 12+, but not required. A group in which everyone is 11 or younger needs a participating adult. Players under 18 need a signed waiver. Children 5 and under who cannot take part can accompany the group free; leave a note when booking.

The venue states that all four rooms are ADA accessible. Some wheelchair sizes may need alternative access in Mad Hatter. Call about your specific access needs; a photograph cannot confirm suitability.

Arrive 10–15 minutes early. Allow about 90 minutes: roughly 15 for briefing and waivers, up to 60 for the game, and 15 for debrief and photos. Late arrival may shorten play if another group follows.

Choose a hint style before playing. Experienced gives hints when requested; Standard lets your gamemaster offer helpful nudges if the team gets stuck.

Ready to find a time?

The official calendar confirms current prices and availability. No room is reserved on this preview.

Read dated prices and booking policies →

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