An hour together · Underground adventure
Gem Mine: Last Breath
Dim lighting, with lanterns provided.

Your story starts here.
The fictional premise
The last tour of the day at the fictional Cortez Gem Mine takes a turn. A catastrophe leaves your team underground with about an hour of emergency oxygen.
Who’s coming?
- Players
- 3–10
- Time
- 60 minutes
- Difficulty
- 4 of 5
- Age guidance
- 8+ recommended
Difficulty and age guidance are published by the venue. Every game is private.
The venue’s difficulty rating describes the puzzle challenge; it is not a personal suitability assessment.
Plan with this room →Before everyone sets off
Ages 8+ are recommended. Doctor Fear is recommended for 12+, but not required. A group in which everyone is 11 or younger needs a participating adult. Players under 18 need a signed waiver. Children 5 and under who cannot take part can accompany the group free; leave a note when booking.
The venue states that all four rooms are ADA accessible. Some wheelchair sizes may need alternative access in Mad Hatter. Call about your specific access needs; a photograph cannot confirm suitability.
Arrive 10–15 minutes early. Allow about 90 minutes: roughly 15 for briefing and waivers, up to 60 for the game, and 15 for debrief and photos. Late arrival may shorten play if another group follows.
Choose a hint style before playing. Experienced gives hints when requested; Standard lets your gamemaster offer helpful nudges if the team gets stuck.
Ready to find a time?
The official calendar confirms current prices and availability. No room is reserved on this preview.
Read dated prices and booking policies →